Tuesday, 7 October 2014

Considering Pre-production for a game I will make.



When planning a game, you would have to consider the elements of pre-production. I don’t really need to worry about things like a budget or staff wages, but if I was running a games studio, I would have to worry about this and more, As an example though there is a version of Photoshop that costs £367, and Game maker Master collection is £493.62, which would have to be budgeted for. As I’m doing this for my course work, I have access to Computers, game engines, and editing software, If I was doing this with a company I would have to get money for this, which could be done with a service like kickstarter. Time constraints still apply to me, as coursework has deadlines, but not to the same extent as an actual developer, who has deadlines for concept art, story, sound design and the final product. The only other thing that really effects the preproduction of my games are the codes and regulations, as things like copyright laws, PEGI and ESRB ratings.
Other company's need to consider whether or not the location they are using wants to be a real place, if so then they need to recon the area they want. Costing time and money, which needs to be taken into account.
They will also have to deal with use of facilities, and although I'm using the college to do my work, I don't have to pay for it, nor can I outsource work, unlike actual developers who have to pay for office space, computers, things like microphones and green-screens etc. and as a result they have to add this to the budget. They can also outsource things to others in order to make it as professional as possible which obviously costs money as well.
Developers could also have contributors, who they hire to do some work, or who help fund the project, these could be celebrities, or publishers.
 Materials wise, stuff like photos, and music, with websites like shutterstock and Machinimasound, there are libraries of music and photos that you can buy and use, and there are some that are free for you to use, these websites and similar are great for both Indi and larger game developers, but I imagine that most big games companies have access to a recording studio. Equally they have access to voice actors, and film stars who can contribute to the game, adding a fan base to the game, before it even starts.

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