This is the maze game, in which you play brain box, who collects gems through the mines, and answering questions to go to the next question. The design took me about one lesson, as I decided it would be a tank with a drill. Sticking with the theme of mining, i wanted to colour him mainly in safety colours.
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The player sprite |
The gems that you pick up were originally meant to add up your score, however, because of the close up camera, i couldn't get it to work, and as such the gems are almost meaningless.
One of the other problems I had, was the layers which objects were on. In some cases, the player could get stuck between the walls, as the hit box is slightly larger, that and it is on a lower layer than the walls. this could have been fixed by putting the player at the lowest layer. Similarly, the questions at the end of each level sometimes had the same problem, and though you could go around and read it, it was something that i could fix, just by putting it on a higher layer than everything.
There was originally a enemy sprite, however due to the small paths, there would be no way to get around it. To get around this I could add a way of killing the enemy, however I didn't know how to make it work, and as such it had to be left out.
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A Miner, the enemy of the game. |
To play the game, you use the WASD keys to move, W being up, S being down, A being left and D being right. These directions are just based on the maze itself, not the player sprite. When you reach the end, you are asked a question, the answer being ether A or B, to select which one, you press the key. If you get the question wrong, then you restart the current level, getting it correct moves you forward to the next level.
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Example of a question |
The other game I started was a Platform game, however it isn't finished,
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The first version of a level background |
the player was also done, however I think If I was to finish this game I would change the colours so it contrasts the background more.
the Levels were mostly planned out:
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level 1 |
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Level 2 |
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Level 3 |
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level 4 |
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level 5 |
The basic first level ground texture was done
these were meant to join so that the texture for the floor looked connected, however it didn't work as I didn't have enough time. If I was to come back to this game, then I would try to use better pixel art to join them seamlessly
These were going to be the layout of the levels, with each one raising the difficulty each time, whilst also allowing you to go back and forth between them, like metroid.
The only other thing that was done was the player:
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the first in an animation for the player, that can walk, crouch and jump |
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