L3 Extended Diploma in Games
Design
Unit 73: Sound for
Computer Games
a. Burn dem –
Farcry 3, as you are burning down a weed field. I think it worked, because at
that point in the game you are given the flamethrower and you are meant to be
high whilst killing the enemy.
Power
– used in Saints row 3, because at
the time, you are jumping out of a helicopter and landing in a penthouse that
you take over. I think it workedBeast – Bioshock infinite, used in the trailer. I think it worked, because the game is set in 1912 Columbia and sends a very political message which fits the theme of the game..
Express yourself – Tony Hawk pro skater 4, randomly as you skate around. I think it worked, because it is a chill mood that is created.
Short changed hero – Borderlands 2, during the intro of the game. I think it worked, because it juxtaposes with the intro itself, in which you are a hero who is hired only to be attacked by your employer.
b. They help create atmosphere within the game, both
through sound effects and music. Often using full orchestral scores, some games
soundtracks are so good that you can buy them online. Some using original
soundtracks, but also sometimes licenced songs.
c. A waveform is a physical representation of sound waves
that shows the volume and pitch of sound over a period of time.
d. Foley is the name of editing in everyday sounds like footsteps
or creaking floor boards in post-production to enhance the idea of reality in
music, games and films.
e. timbre also
known as “tone quality”, is essentially the
quality of a sound or tone that separates
different types of sound, such as vocals and instruments, in turn also separating
things like string instruments, wind instruments, and percussion instruments.
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