L3 Extended Diploma in Games
Design
Unit 73: Sound for
Computer Games
a. Burn dem –
Farcry 3, as you are burning down a weed field. I think it worked, because at
that point in the game you are given the flamethrower and you are meant to be
high whilst killing the enemy.
Power
– used in Saints row 3, because at
the time, you are jumping out of a helicopter and landing in a penthouse that
you take over. I think it worked
Beast – Bioshock infinite, used in the trailer. I think it
worked, because the game is set in 1912 Columbia and sends a very political
message which fits the theme of the game..
Express
yourself – Tony Hawk pro skater 4,
randomly as you skate around. I think it worked, because it is a chill mood
that is created.
Short
changed hero – Borderlands 2, during
the intro of the game. I think it worked, because it juxtaposes with the intro
itself, in which you are a hero who is hired only to be attacked by your
employer.
b. They help create atmosphere within the game, both
through sound effects and music. Often using full orchestral scores, some games
soundtracks are so good that you can buy them online. Some using original
soundtracks, but also sometimes licenced songs.
c. A waveform is a physical representation of sound waves
that shows the volume and pitch of sound over a period of time.
d. Foley is the name of editing in everyday sounds like footsteps
or creaking floor boards in post-production to enhance the idea of reality in
music, games and films.
e. timbre also known as “tone quality”, is essentially the
quality of a sound or tone that
separates different types of sound, such as vocals and instruments, in turn
also separating things like string instruments, wind instruments, and
percussion instruments.
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