Tuesday, 8 September 2015

Creating a sequel task 1

Last of us 2

Even though the story left off at a definitive end, this sequel will follow a different cast of characters. Another family who's child is immune to the virus, however instead of playing as Joel, You play as The Farther (Player 2 would play as the Mother) of a teenage boy who is more dependent of the players than Ellie was in the first game.
The graphics were great, however, i feel the game needs to be more diverse in level design, going from a survivor camp like the first, however make it more open, meaning if you wanted to climb a ruined building, you can. Then move on to something like a forest or mountain that would be more of the raider and survivor area.

The first game felt clunky in terms of the controls as it was on PS3/4 and the game had a tendency to get you trapped upside down, which although it was tense, the controls were horrible and I often got more frustrated at the fact I died because I couldn't move the gun fast enough or precise enough in these sections, so get rid of these sections and put the game on PC. The open levels also allow for more clickers, raider, guards and random NPC's, meaning the world is more alive. This also allows for more options in how to do each chapter of the game.
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Adding a shop in area hubs, and adding a gun jam/break mechanic means that you are often forced to sneak, or to fight with improvised weapons that you can find parts for around the world, this crafting mechanic needs to be more fleshed out, including amour and health items. 

The graphics were spot on, so just more of the same, photo realistic sort of thing, though the first game introduced a few dark levels that made you terrified, I feel the big levels means you can have a mix of a shorter route through the dark, or a long route through the ruined city.

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