This is a video of my finished walk animation, If this doesnt work, watch it here:
https://www.youtube.com/watch?v=8zpeYtTUDMg&feature=youtu.be
https://www.youtube.com/watch?v=8zpeYtTUDMg&feature=youtu.be
Unit 66 & 67: 3D Modeling and Animation
Assignment 1:
Creating a 3D Model and Animation for a Computer Game
Creating a 3D Model and Animation for a Computer Game
Rigging the Maya
Model
Rigging is done by using the joint tool. You start off by
placing your first joint, this joint will then be connected to all other joints
in one long chain, using the “connect joint tool” in Maya. The first joint is
the parent, with each other joint being anchored by that joint, in my model,
the parent joint is in the neck, if I was to move or rotate that joint the
whole skeleton would move. Knowing this, you create a new joint going down a
hierarchy where ear real world joint is, if you move the shoulder, the arm
moves, if you move the knee, the lower leg and foot moves etc.
Once the joints are roughly where you want them to be, you
can go in one by one, and hold the “d” key to move independently of the
skeleton. You can make the whole process easier by only doing the torso, arms
and legs, then mirroring the joints using the “mirror joint tool”, creating the
skeleton completely symmetrical.
Animation
To start of the process of animation, first you need to
click every joint that is in your Skeleton and save the state of the model,
setting each start point on the 1st frame, you do this by pressing
‘S’ on your keyboard.
We are doing the animation by using “Key frames”. For
animation there are 24 frames to a second, whatever is in between those 24
frames is automatically filled in by Maya to get to the next key frame, so set
the next key frame you will have to move the timeline slider up in 24 frame increments.
This is the MAYA timeline, as you set key frames, they appear on the timeline |
This is the reference image I used for my walk cycle |
Creating a new joint and connecting it to the arm, allowing me to move them both together |
moving the leg and key framing the model every 24 frames |
Key frame tool, used to create the smooth walking animation |
the joint tool, used to connect and create joints |
Making the hip joints, then connecting the legs |
Creation of the elbow joint |
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