Wednesday 25 May 2016

My Animation work

This is a video of my finished walk animation, If this doesnt work, watch it here:
https://www.youtube.com/watch?v=8zpeYtTUDMg&feature=youtu.be

Unit 66 & 67: 3D Modeling and Animation
Assignment 1:
Creating a 3D Model and Animation for a Computer Game


Rigging the Maya Model
Rigging is done by using the joint tool. You start off by placing your first joint, this joint will then be connected to all other joints in one long chain, using the “connect joint tool” in Maya. The first joint is the parent, with each other joint being anchored by that joint, in my model, the parent joint is in the neck, if I was to move or rotate that joint the whole skeleton would move. Knowing this, you create a new joint going down a hierarchy where ear real world joint is, if you move the shoulder, the arm moves, if you move the knee, the lower leg and foot moves etc.
Once the joints are roughly where you want them to be, you can go in one by one, and hold the “d” key to move independently of the skeleton. You can make the whole process easier by only doing the torso, arms and legs, then mirroring the joints using the “mirror joint tool”, creating the skeleton completely symmetrical.
Animation
To start of the process of animation, first you need to click every joint that is in your Skeleton and save the state of the model, setting each start point on the 1st frame, you do this by pressing ‘S’ on your keyboard.

We are doing the animation by using “Key frames”. For animation there are 24 frames to a second, whatever is in between those 24 frames is automatically filled in by Maya to get to the next key frame, so set the next key frame you will have to move the timeline slider up in 24 frame increments.

This is the MAYA timeline, as you set key frames, they appear on the timeline


This is the reference image I used for my walk cycle


Creating a new joint and connecting it to the arm, allowing me to move them both together

moving the leg and key framing the model every 24 frames
Key frame tool, used to create the smooth walking animation

the joint tool, used to connect and create joints

Making the hip joints, then connecting the legs

Creation of the elbow joint


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