Client brief:
Imagine
you are a refugee escaped from a city and headed into remote highlands. The
zombies are everywhere and you want to get away from the city and the zombie
hordes.
That's
the game in essence.
Plan for :-
A game
that has 3 areas which are interconnected. Two of the rooms are to explore and
the 3rd room contains the zombies (bots).
The first
area is the largest and is set in an outside environment with landscaping and
grass and some water features.
The Second
room is a cave (or house / hut) in the landscaped environment. This is a fairly
large area the player needs to explore and maybe find stuff.
The third
room is access via a door in this cave or house and has zombies in their which will will attack
the player on sight.
Plan what
you think you need for this type of game.
My Brief:
Story:
Going through an abandoned town, ending up at _____ Where
the player finds weapons and alerts the Zombies, which then flood out into the
abandoned town, now you the player must escape.
People:
Zac Argo
Callum Martin
Elliot White
Modeller: Callum
Martin
Texture: Callum
Martin
Scripting: Elliott
White
Documentation: All
Terrain: Zac Argo
Sounds: Zac Argo
Lighting: Elliott
White
Ideas:
Set in America?
Around 2015?
Open ended “DOOM” style map? Similar Gameplay?
Blood effects?
Target audience is an 18!
Models:
Guns – Pistol,
Shotgun, Assault rifle
Character model – Both male and female
Maps – Town, Facility, Fields.
Callum - Making models for the characters, both male and
female, and texturing appropriate, this will involve going into Maya and
creating two models from scratch. I might also make a few buildings for the map
in the Unreal engine and import them into the map later. With texturing I
imagine I would use photoshop to create it, and then import into Maya when the
model is done.
Elliott - making the blueprint/scripting for all the game
mechanics. E.G. movement, physics and player interaction. I will also create
the lighting for the maps, making sure to keep the tone of the game in mind.
Zac - I will be making the terrain for the games, making
maps and texturing the world, making sure to include a water feature to adhere
to the brief we were given. I will also be finding and making sounds for the
game, through a combination of recording my own sounds, to editing and mixing
sounds downloaded online for things like gunshots. Though being weary of
copyright law when getting the sounds, means that if I do download them, they
will be from a sound effects gallery where I can use it for free.
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