Tuesday 14 June 2016

Unit 66 P2..... apparently




Client brief:

Imagine you are a refugee escaped from a city and headed into remote highlands. The zombies are everywhere and you want to get away from the city and the zombie hordes.

That's the game in essence.

Plan for :-

A game that has 3 areas which are interconnected. Two of the rooms are to explore and the 3rd room contains the zombies (bots).

The first area is the largest and is set in an outside environment with landscaping and grass and some water features.

The Second room is a cave (or house / hut) in the landscaped environment. This is a fairly large area the player needs to explore and maybe find stuff.

The third room is access via a door in this cave or house and  has zombies in their which will will attack the player on sight.

Plan what you think you need for this type of game.

My Brief:

Story:
Going through an abandoned town, ending up at _____ Where the player finds weapons and alerts the Zombies, which then flood out into the abandoned town, now you the player must escape.

People:
Zac Argo
Callum Martin
Elliot White
Modeller: Callum Martin
Texture: Callum Martin
Scripting: Elliott White
Documentation: All
Terrain: Zac Argo
Sounds: Zac Argo
Lighting: Elliott White

Ideas:
Set in America?
Around 2015?
Open ended “DOOM” style map? Similar Gameplay?
Blood effects?
Target audience is an 18!   

Models:
Guns – Pistol, Shotgun, Assault rifle
Character model – Both male and female
Maps – Town, Facility, Fields.

Callum - Making models for the characters, both male and female, and texturing appropriate, this will involve going into Maya and creating two models from scratch. I might also make a few buildings for the map in the Unreal engine and import them into the map later. With texturing I imagine I would use photoshop to create it, and then import into Maya when the model is done.

Elliott - making the blueprint/scripting for all the game mechanics. E.G. movement, physics and player interaction. I will also create the lighting for the maps, making sure to keep the tone of the game in mind.

Zac - I will be making the terrain for the games, making maps and texturing the world, making sure to include a water feature to adhere to the brief we were given. I will also be finding and making sounds for the game, through a combination of recording my own sounds, to editing and mixing sounds downloaded online for things like gunshots. Though being weary of copyright law when getting the sounds, means that if I do download them, they will be from a sound effects gallery where I can use it for free.





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